Sunday, August 8, 2010

7 Ways of Concept Statement

7 Ways to Create a Concept Statement:

1. Think of the mood you want to communicate, the atmosphere
of your environment? Is it chaos? Isolation?
- It's an isolated place in Zeroth's jungle. From the outside, it doesn't look like a prison but it has some dark, creepy, obnoxious, and evil atmosphere around it. It's always night time in in Zeroth's jungle, it was believed that the witch put some magical spell around the jungle to keep it away from the outsider. Same goes with the feel from the outside of the prison, but inside, the magma from beneath the prison heating in.


2. What is the story of your map? What is the purpose of your
environment that exists right now? What is your map about?
- Simon, our main character, from Glyph race. He embolden to ask for help from Zhi'ka, the high ranked criminal in Blazing Dome. My map basically consists of 4 level in one big level. The purpose of the environment is to give the player the feel of dark scary prison, so it makes the situation become intense.


3. Use descriptive words, adjectives.
4. What is the objective in your map. What is your map’s theme?
- The character needs to go to level 4 or boss level to talk to Zhi'ka and ask him for help to defeat Grodicon. On the way to level 4, Simon are getting some obstacles, like enemies and some little puzzles to get through.

5. Where does it take place? Time period? Location? Season?
- It's in Zeroth jungle and it's midnight.

6. Describe the situation of your environment.
- As I said before.

7. What is the compelling gameplay experience you want the
player to have?
- First, I want the player to experience the feel of the level. Secondly, I want the player not only do the action, they have to solve a little puzzle. Thirdly, It's a first person player, but, each race have different weapons, different skills, so it gives varieties in the gameplay.

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